Collaborations

At Really Interactive we help deliver great games and interactive experiences while working hard to develop our own concepts. Have a look at some of that work below - perhaps you have a project with similar needs?

 
 

Virtual Reality

Apex Construct

In this atmospheric first-person action-adventure built exclusively for Virtual Reality, the fate of mankind rests on you – the last human alive. Developed cross platform for Oculus Rift, HTC Vive, Windows Mixed Reality and Playstation VR, the game had unique requirements and a scope that challenged the small team at FastTravelGames.

To complete Apex Construct and meet its high expectations, the development studio needed additional audio and user interface work. Really Interactive provided both, helping pave the way for one of the more successful Virtual Reality games released on all platforms.

 
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Childish Gambino - PHAROS

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Donald Glover, stage name Childish Gambino, no longer needs much of an introduction. If you have missed his single and video "This is America", you may find that your home is in fact located underneath a boulder in the forest. 

Wanting to fuse the virtual with the physical for his album "Awaken, My Love!", Childish Gambino teamed up with Microsoft to create PHAROS, a virtual reality performance in Joshua Tree, California. Really Interactive took on the technical lead role for the VR effort, laying the framework for the immersive experience and 360 content in Unity.

Clio Music 2017
PHAROS won a Gold and a Silver Clio award in the Partnerships & Collaborations and Virtual Reality/Augmented Reality categories.

 
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Virtual Dancer

When asked to envision life in the year 2047 through art, designer Jonas Johansson decided to explore dancing through new digital tools. Knowing of our penchant for the virtual, Jonas handed us a Rokoko motion capture suit and asked us what we could do with it. As we got to work, the answer turned out to be: quite a lot!

Connecting the suit to a set of virtual music instruments created inhouse and adding some shader magic, we helped create an entirely new type of audiovisual performance. The premise was simple yet powerful - dancer Sara Mörk would play music through her movements, and her black-clad body would throw shadows of sparkling light.

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Augmented Reality

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Beauty and the Beast - Augmented Reality Experience

To celebrate the release of the 2017 live action version of animated classic Beauty and the Beast, Disney called on Microsoft to create fan experiences outside of the traditional film medium. Microsoft, in turn, called on us. We took on the creation of an augmented reality application where fans could pose for photos with the new animated characters from the movie.

 
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The Beauty and the Beast AR application was specifically built to be used with Microsoft hardware and markers inside their stores. Posing next to a movie poster you would find yourself in a photo opportunity next to a live-sized Beast. Looking at other devices in the stores through the application, Potts, Chip, Lumiere and Cogsworth would show up to dance on the tables.

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Emerging Sensation

Emerging Sensation is an art installation, where the visitor is invited to experience the art while also being a part of it. With unique technology, artist Malin Bobeck Tadaa has brought together smart textiles that change color and respond to touch, creating a hybrid world of digital and textile art.

Really Interactive was asked to add a virtual dimension to the art installation. Using the Microsoft Hololens headset, visitors would experience an extra layer of visual and auditory effects when they approached and touched the fabric sculptures.

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Mobile

Angry Birds 2

Few projects carry expectations quite like the sequel to one of the most downloaded games of all time. Rovio knew it had to deliver something truly great, and that included a solid user experience and top notch audio. We were tasked with providing user interface programming and audio direction.

Angry Birds 2 also had to be downloadable by everyone. With 700 sound effects and 15 minutes of music in only 10 megabytes, the audio work done by Really Interactive was the subject of a talk on audio optimization at the Game Developers Conference in 2016.

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International Mobile Gaming Awards 2016
Angry Birds 2 was nominated for Excellence in Audio Visual Art & Design.

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PC / Console

Minecraft Dungeons

It seems sequels to great games often expect to raise the bar on audio. So, when Mojang set out to develop their first stand-alone game in the Minecraft universe since Minecraft itself, they needed a hand.

With a planned release on four different platforms and an expectation that each would sound equally amazing, there was lots of work to do in the optimization department.

Being familiar with our work on Angry Birds 2, Mojang tasked us with helping them get the game's audio ready for launch, which included fitting all of their audio content in memory while keeping performance high.

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Immortal: Unchained

Awoken and released from your eternal prison, you must fight to the center of the nine worlds to discover the dark truth. Who are you? Why are the nine worlds ending? And what are you going to do about it?

Immortal: Unchained is a new video game epos by upcoming developer Toadman Interactive. Finding themselves suddenly without an audio designer, Toadman called on Really Interactive to help finish the project. Using the somewhat rare Stingray Engine and Wwise to power the game and its sound, the project had special technical requirements which we were in a unique position to help out with.

 
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